Loudwater was a city that sat on the confluence of the Delimbiyr and Greyflow rivers. Much reduced since its heyday, it still offered a well-defended rest stop for caravans and riverboats despite the ruination of its neighbours after the Spellplague. The majority of Loudwater’s residents are located on the numerous farmsteads that surround the town.

Merchants, caravan guards, local craftsfolk, hunters, farmers, and retired adventurers treat the Green Tankard Tavern in Loudwater as a second home. In the tavern’s common room, talk turns to tales of hostile tribes and barrows glimpsed through mists; folk speak warily of goblins in the Southwood, of the serpent folk of Najara, and of ancient, ruined kingdoms.

The tavern attracts young and old with its warm company and tall tales. But before buying an ale for one of the inn’s regulars, a visitor should think carefully. Many adventures have started from stories exchanged over cheap ale and greasy food, but not all have ended with the glorious exploits of which bards sing. An old story or a wrinkled map could be the doorway to adventure—or the path to a quick death.


The great dwarven craftsman Iirikos Stoneshoulder of Ammarindar built an ornate bridge across the Delimbiyr River in 149 DR for some elven friends of his. These elves, who were members of two moon elf families who followed Labelas Enoreth, built a school of philosophy the north bank of the river. Constructing homes around the school, which they named the Velti’Enorethal, the site grew into a small town. The population grew again when Earlanni sun elves applied to join the school. Later, humans descended from the survivors of Netheril discovered the town and built their own houses, bringing human ideals to the expanding settlement. Though most of the humans lived separately from the elves on the south bank of the river, their influence still upset the elven natives and in 1100 DR, they began slowly leaving their homes for Evereska.

Fifty years later, a family of mages from calimshan called the Renshas conquered the Delimbiyr Vale, centering their power in Loudwater. Though they made Loudwater a much more prosperous town by exploiting the Vale’s natural resources and expanding its limits, they despoiled much of the pristine beauty of the area and the amoral Renshas also commited several atrocities in pursuit of their art. The Renshas ruled for 165 years before a Nimbrali mercenary working for them named Nanathlor Greysword rebelled against their rule after recieving a message from Mielikki who was angered at the Rensha’s actions within the Vale, which she considered sacred.

The two-year long War of the Returned Regent freed the Vale from Rensha rule and Nanathlor was acclaimed as ruler of Loudwater. He ruled in relative peace for 52 years until malarite lycanthropes attacked the city after a blood red moon appeared in the sky over the Vale. Nanathlor himself was on his deathbed but the citizenry, led by a young man named Stedd Rein saved the town when Stedd opened his father’s stock of silvered weapons.

Kalahar Twohands, Gauntlet of the western marches, replaced Nanathlor, who didn’t survive to see his city saved. Kalahar oversaw the most turbulent years in Loudwater’s history since the war. A mass migration of orcs, threats from a bandit army and their illithid allies, dragons and several attacks from the Zhentarim.

Along with Secomber, Loudwater was the only settlement of any size to survive the effects of the Spellplague, though it was much reduced in size and had been completely abandoned by the elves. Still, it managed to resist the dangers of the surrounding area.

Loudwater v2

Population: 2,500; another 1,000 live within a five-mile radius of the town itself. The people of Loudwater are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as “the river people” are in town.

Government: A town has a council, two-thirds of whom are hereditary landlords and the remainder
of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna
is the public face of the council and commander of the city militia.

Defense: The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.

Inns: Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn.

Taverns: Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue
Parrot; the Antler and Thistle; Green Tankard Tavern.

Major Guilds: Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen(halfling controlled).

Supplies: Loudwater Apothecary; Nistral’s Smithy; Staghunter Outfitters; Alpenglow Trading House, Starra’s Knives.

Temples: Temple of Lathander; College of Oghma; Shrine of Summer(Chauntea); Moondust Temple (Selune); Shrine of Bahamut (no permanent clergy); Shrine of the Open Door (Silvanus).

Places of Note:

1 – City Gates 5 guards at each gate. Day and night shifts.
2 – Chatrenn & Sons (High Class Inn)
3 – Axenhaft Security (Guard service – established last in last six months)
4 – Alpenglow Trading House
5 – Loudwater Market
6 – The Red Door (Low End Inn)
7 – Garwin’s Curiosities, Magic and Sundries
8 – College of Oghma
9 – Guildmaster’s Street (Various Offices)
10 – Shrine of the Open Door (Silvanus)
11 – Staghunter Outfitters
12 – Ilya’s Cardhouse (Tavern)
13 – Kaal Manor (Noble Estate)
14 – Shrine of Bahamut
15 – Green Tankard
16 – City Hall
17 – Shrine of Chauntea
18 – Loudwater Keep
19 – Haskin Mansion (Noble Estate)
20 – Loudwater Cemetery
21 – Hall of Moradin
22 – Pantashi Inn (Standard Inn)
23 – Loudwater General
24 – Nistral’s Smithy
25 – Loudwater Apothocary
26 – Avandian Hostel (Low Class Inn)


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