Elturgard is a theocracy in the Western Heartlands ruled by those who are certain they walk the path of righteousness. The paladins of this land take pride in their moral clarity and pursuit of good. Elturgard is dominated by a second sun that hovers eternally in the sky above the capital city of Elturel, making this a realm of endless daylight. Creatures of darkness cannot abide even the sight of the city. Unlike most countries, Elturgard has a state religion: Torm is revered in the temples that dot the landscape.

Elturgard was first formed by the paladins and clerics of the city of Elturel after the Spellplague. It was the first nation to have grown in the Western Heartlands. It encompasses much of the middle Heartlands and takes up whatever is left of the Fields of the Dead that already has not become incorporated into the booming nation of Baldur’s Gate, an ally of Elturgard’s.

In 1437 DR, an Amnian spy was returning to Amn with valuable information about the nation of Elturgard; he was kidnapped and rescued by Flaming Fist recruits and the information reached Amn. However, an unethical merchant consortium in Baldur’s Gate called the Twilight Brotherhood also gained the information. With a deva from Elturgard, the recruits once again handled this and became part of the Flaming Fists.[citation needed]


Elturel — the city that formed the nation of Elturgard.
Triel — a village that willingly joined Elturgard.
Scornubel — another city that willingly joined Elturgard.
Berdusk — another city that willingly joined Elturgard.

Fort Morninglord — a fort dedicated to Torm.


Fields of the Dead — about half is belonging to the nation of Elturgard, as the metropolis of Baldur’s Gate has grown so massively that it has encompassed its half of the Fields. Both use it for farming.


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